Keith. The easiest way to determine your VRAM usage is to use the /
Developer/Applications/Graphics Tools/OpenGL Driver Monitor.
Pick your driver in the Monitors menu and monitor Current Free Video
Memory. Set your scale to Linear and note the differences in memory
usage as you change parameters in your composition.
.xX
On May 23, 2006, at 12:05 AM, Keith Lang wrote:
hiya all,
I'm new to the QC world, and have a handful of questions :-)
I'm working with someone building an app which incorporates some
QCs and I'm wanting to use anisotropy (via affine transform etc).
But I have heard something about there being problems with ibooks
and this (black dot?). I can use OpenGL info, but will that give me
relevant info?
Also can anybody share some rules of thumbs with mipmap levels and
Filtering mode. I'm finding mipmap of 4 seems to be sufficient -
will this incur a lot of GPU RAM usage?
Finally, what are some good rules-of-thumb for image sizes? I'm
using a few images around the screen, and i need to keep GPU+CPU
usage to a minimum (As the app is doing audio work as well). My
images are currently around 640x480 as jpgs.. will using multiples
of these fill up GPU RAM as they are uncompressed into memory?
many thanks,
Keith
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