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Re: Color space problem - QCRenderer not rendering tranparency



I am creating a CIImage programatically from a GL texture using either
NULL as color space or CGColorSpaceCreateDeviceRGB().

This CIImage is set as input of a QCRenderer (published input), which
renders that image.

When I use NULL as color space, the rendered output preserves
transparency of input image. When I use the colorspace, the
transparent regions become opaque. I need the colorspace because
otherwise, colors are not OK (too light). Is there any problem in my
setup ? Or is it a bug ?

I don't think you should observe such a difference in rendering. Does it happen with a minimal composition like just a billboard?


________________________________________________________
Pierre-Olivier Latour                            	email@hidden
Quartz Composer Team				Apple Computer, Inc.



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References: 
 >Color space problem - QCRenderer not rendering tranparency (From: "Raphael Sebbe" <email@hidden>)



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