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I am creating a CIImage programatically from a GL texture using either NULL as color space or CGColorSpaceCreateDeviceRGB().
This CIImage is set as input of a QCRenderer (published input), which renders that image.
When I use NULL as color space, the rendered output preserves transparency of input image. When I use the colorspace, the transparent regions become opaque. I need the colorspace because otherwise, colors are not OK (too light). Is there any problem in my setup ? Or is it a bug ?
________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Team Apple Computer, Inc.
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| References: | |
| >Color space problem - QCRenderer not rendering tranparency (From: "Raphael Sebbe" <email@hidden>) |
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