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Re: How do I determine if a composition is going to work or choke?



a core image compatible GPU makes a pretty significant difference.
I'm on the first revision powerbook 17", and most nice compositions choke pretty bad on my machine.
the 15" aibook next door performs much better with less ram and the same chip.
-a



On Jan 14, 2007, at 10:12 PM, Lunatic Senator wrote:

After developing a number of really nifty quartz compositions on a
MacBook Pro, I am finding that they break in various ways on lower end
hardware, either the frame rate drops to something abyssmal or worse
they just draw various forms of garbage on the screen.

How do you use this in production code if you don't know if it will
run on the users hardware? Is there a way to design a composition that
will smoothly degrade in some fashion, or a higher level way to select
from multiple compositions so that you can at least draw something
that doesn't break on low end machines?

We made the mistake of shipping a product with three, what we thought
were trivial compositions, and just got back a screenshot of garbage
from a customers eMac...

Looking for any clue here,


-B
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References: 
 >How do I determine if a composition is going to work or choke? (From: "Lunatic Senator" <email@hidden>)



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