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After developing a number of really nifty quartz compositions on a MacBook Pro, I am finding that they break in various ways on lower end hardware, either the frame rate drops to something abyssmal or worse they just draw various forms of garbage on the screen.
How do you use this in production code if you don't know if it will run on the users hardware? Is there a way to design a composition that will smoothly degrade in some fashion, or a higher level way to select from multiple compositions so that you can at least draw something that doesn't break on low end machines?
We made the mistake of shipping a product with three, what we thought were trivial compositions, and just got back a screenshot of garbage from a customers eMac...
Looking for any clue here,
-B
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| References: | |
| >How do I determine if a composition is going to work or choke? (From: "Lunatic Senator" <email@hidden>) |
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