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How about: 1. Use the source/audio input patch. 2. Connect the peak volume output (a single number) into a maths patch. 3. You may have to multiply the volume, set max and min values and so on to get something sensible for the slideshow speed. this is the most direct way of driving the speed. If you don't know _javascript_, then figure out the mapping of input to output values, and use a bunch of maths patches. The other out put of the audio patch (Spectrum) is a structure: which is to say, an array of 12 numbers, representing the volume for particular frequency intervals. _javascript_ can treat this as an array, or you can pull out single values by index or key value (the name of the array item you want -- here its "band_1" to "band_12"). Mouseover the output port to "see" the structure. This will be more sensitive/finicky. When doing an installation in a noisy environment, it might help to seperate out the background noise from crowd sounds. For some VJ gigs, we've used it to control parts of an animation: bass sounds drive one set of animations, mids and highs another -- the layers can then be effected/composited/effected again and output. Which reminds me -- Anyone interested in sharing their patches from band gigs? Luke PS: If you need to learn _javascript_, check out crockford.com . Douglas Crockford works at Yahoo in the YUI dept (ajax development) and has some really good lectures up at Yahoo video. On 04/07/2007, at 5:22 PM, Peter Rosvik wrote:
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| References: | |
| >Re: Slideshow (From: Troy Koelling <email@hidden>) | |
| >Re: Slideshow (From: Peter Rosvik <email@hidden>) |
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