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Multiple quicktime movies



Hi list,

I have a problem with playing multiple quicktime movies across multiple monitors.

I have an app that renders a list of compositions which I duplicate across 4 monitors being driven from 4 graphics cards. Each display uses glViewport to render a different view of these compositions so the whole scene gets tiled properly across the screens.

This all is working fine. The problem comes when the compositions need to show frames from quicktime movies. I've been using the Image with Movie patch to show the movie frames, which is fine, but when the number of movies gets above 1 or 2, the perfomance drops, due to the fact that the app now has to deal with 8 movies instead of 2.

So I've been playing around with the possibility of sharing movies across the 4 virtual screens. Following the many examples of how to render Quicktime into opengl space, I can create a QTOpenGLTextureContext per movie, get frames from the movie as textures using QTVisualContextIsNewImageAvailable and QTVisualContextCopyImageForTime, and pass them into QC fine. But only if I load 1 movie per visual context. This leaves me in the same position as before.

If I create an opengl context which I share with all of my virtual screen contexts, I can create a QTOpenGLTextureContext per screen for each movie. Then when each screen needs to render a movie frame, I can call SetMovieVisualContext to switch the movie's visual context to the correct one. This works, but the overhead in switching QTOpenGLTextureContexts slows it to a crawl.

So does anybody have any ideas of the best way to do this?

Any help would be greatly appreciated.

Cheers, Joe.
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