I took the code out of a timer, and instead ran through a for loop
that went through each time. This method caused my computer to
pretty much crash after 20 seconds. Can you think of any reason why
this happened. I basically took the exact stuff in the renderTimer
and took it through a for loop. To keep the project going, I
reverted back to my real-time exporting.
Did you handle pending autoreleases each time through the loop? (I'd
have to look up exactly how. Maybe make your own autorelease pool.)