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depth testing: none of them seems to be correct?



Hi there,

I have a composition which cuts up a texture with an alpha using crop and an iterator and spreads the chunks of the
texture throughout 3D space rendered on sprites.


none of the options for depth testing appears to give me the result I'd expect.

Screenshots are attached below, all squares are the same size so the larger squares should always be on top.
It appears that "read/write" should work, but the masking on some of the layers gets lost resulting in the ugly
white borders.


does "read/write" depth blending not support alpha masks for some reason?

read only:

JPEG image


read_write:

JPEG image


none:

JPEG image


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