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Re: depth testing: none of them seems to be correct?



On Jul 13, 2007, at 11:07 AM, Roger Bolton wrote:

Hi there,

I have a composition which cuts up a texture with an alpha using crop and an iterator and spreads the chunks of the
texture throughout 3D space rendered on sprites.


none of the options for depth testing appears to give me the result I'd expect.

Do the squares move? If not, you could consider ignoring the depth testing and ordering each patch as a layer. How exactly are you displaying the images? Are you using a Sprite patch?


Namaste,
Karan

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 >depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>)



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