I have a composition which cuts up a texture with an alpha using
crop and an iterator and spreads the chunks of the
texture throughout 3D space rendered on sprites.
none of the options for depth testing appears to give me the result
I'd expect.
Do the squares move? If not, you could consider ignoring the depth
testing and ordering each patch as a layer. How exactly are you
displaying the images? Are you using a Sprite patch?
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