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Does this seem right?
Attachment:
depth test possible fix.qtz
Description: application/quartzcomposer
Namaste, Karan
On Jul 13, 2007, at 12:09 PM, Roger Bolton wrote:
On 13 Jul 2007, at 17:03, Alex Drinkwater wrote:
Could you try applying the alpha mask before piping the image into the Sprite node?
You might have to write a little CIKernel to do it, mind.
same same no difference. heres a new version of the comp which first multiplies an image by
the alpha then puts it on the sprite.
still has the same problem with incorrect alpha blending of the middle sprite.
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| References: | |
| >depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>) | |
| >Re: depth testing: none of them seems to be correct? (From: Karan Lyons <email@hidden>) | |
| >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>) | |
| >Re: depth testing: none of them seems to be correct? (From: Karan Lyons <email@hidden>) | |
| >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>) | |
| >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>) |
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