Does this seem right?<depth test possible fix.qtz>Namaste,
Karan
you've changed the layer order around.
that works for the simple case here... but try this version... the
blue layer is changing z position and no matter
what layer ordering you use it will be render incorrectly some of the
time.
in my more complex case the shapes are generated by an iterator with
random z positions so its not possible
to order their draw order manually.
I'm a bit confused, I thought the point of depth-testing was that you
didn't have to manually order every layer,
and that it would correctly handle cases where layers z depths was
reversing.
is there a way of having correct depth testing with alpha blending or
am I hitting a limitation in the quartz composer
engine?
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