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Re: depth testing: none of them seems to be correct?




On Jul 13, 2007, at 10:47 AM, Roger Bolton wrote:
I'm a bit confused, I thought the point of depth-testing was that you didn't have to manually order every layer,
and that it would correctly handle cases where layers z depths was reversing.


is there a way of having correct depth testing with alpha blending or am I hitting a limitation in the quartz composer
engine?

No to both - this is a general characteristic of Z buffer + alpha. Alpha transparency requires the geometry be sorted from back-to-front.

Allan
___________

Allan Schaffer
2D & 3D Graphics Evangelist
Worldwide Developer Relations
email@hidden

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References: 
 >depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Karan Lyons <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Karan Lyons <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Karan Lyons <email@hidden>)
 >Re: depth testing: none of them seems to be correct? (From: Roger Bolton <email@hidden>)



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