I'm a bit confused, I thought the point of depth-testing was that
you didn't have to manually order every layer,
and that it would correctly handle cases where layers z depths was
reversing.
is there a way of having correct depth testing with alpha blending
or am I hitting a limitation in the quartz composer
engine?
No to both - this is a general characteristic of Z buffer + alpha.
Alpha transparency requires the geometry be sorted from back-to-front.
Allan
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Allan Schaffer
2D & 3D Graphics Evangelist
Worldwide Developer Relations
email@hidden