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Im either being particularly stupid today or this is not a sufficient explanation for me to fully understand. How is continuous different from "continuously incrementing the frame counter?" When I hit play in quicktime I imagine someplace there is a timer. This timer looks at the QTUnit timebase and figures out how often it has to decompress the audio/video/timecode etc track. (right?) Are you saying the asynchronous playback will pre-fetch or pre-decompress outside of the timer ? like some sort of thread analogy, and pre-store the decoded frames in ram to be fed to QT Player when the timer indicates that said frame is needed? And that this is more efficient because its outside of some main run loop or something? Obviously by manually incrementing the playhead one cant do this (meaning the pre-fetching)? So is the timebase 'just in time' decoding? and this is what QC does? Is this what you mean by asynchronous vs time based? Forgive me for being .. um. dense (long day). Feel free to speak to me like im 5 years old (no, im serious, I really am curious and dont mind if you feel like you are patronizing me or anything - id rather know). Just curious - although ive got the feeling Ive answered my own question here. Ive cc'ed the QC list for their amusement. On Jul 13, 2007, at 7:49 PM, Pierre-Olivier Latour wrote:
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| References: | |
| >Re: QuickTime playback jitter (From: "Johnson, Mark P. - Duluth" <email@hidden>) | |
| >Re: QuickTime playback jitter (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: QuickTime playback jitter (From: vade <email@hidden>) | |
| >Re: QuickTime playback jitter (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: QuickTime playback jitter (From: Roger Bolton <email@hidden>) | |
| >Re: QuickTime playback jitter (From: Pierre-Olivier Latour <email@hidden>) |
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