1. Tried embedding a sprite renderer within a Render in Image
patch. It only displays if you turn off depth testing, but then you
get those classic "Director-style" trails, which I don't don't need
here.
just add a clear patch in the Render In Image
2. Tried using Affine transform for just a Z axis rotation test,
but the video dimensions stretch as you rotate, and the aspect
ratio is lost. Moreover, the rendered area seems to expand
vertically but not horizontally. What am I missing with these types
of transformations?
affine-transform changes the image/dimensions (what's in a name..)
in order to maintain the right aspect you need to addopt the renderer
accordingly.
this is one way of doing that:
There are some examples on Quartcompositions.com, but they all seem
to suffer from the aspect ratio loss issue. Any suggestions?
- Greg
maybe what you're looking for is the '3D Transformation' patch?
and are you sure you're not confusing 'perspective distortion' and
'aspect ration loss' ?
otherwise, make sure that your 'some other processing' outputs the
expected dimensions
.a
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