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Custom 3D Meshes in QC



I am interested to know if anyone has written a patch to import custom 3D meshes into QC? The sphere and cube are fine for some things. Cylinder and a torus meshes would also be a nice edition to round out the primitive list. Of course, it is feasible to build any mesh you want using a series of sprites, but not very efficient. Any ideas on the subject of custom 3D mesh importing?

Cheers,
Mike
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