On Jul 26, 2007, at 11:34 AM, C. Michael Neely wrote:
I am interested to know if anyone has written a patch to import
custom 3D meshes into QC? The sphere and cube are fine for some
things. Cylinder and a torus meshes would also be a nice edition to
round out the primitive list. Of course, it is feasible to build
any mesh you want using a series of sprites, but not very
efficient. Any ideas on the subject of custom 3D mesh importing?
Cheers,
Mike
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