I have also been waiting for a new version of the 3d importer patch
(or really more hopeful that this functionality is somehow included
in tiger) but I am one of the many with nothing to offer in return
for such a gift, so I'm continuing to wait : )
On Jul 26, 2007, at 11:20 AM, grimmwerks wrote:
Well, there used to be a working 3ds Max model importer that worked
well in ppc systems, but not on intel; if someone can look at it
and rewrite it...
On Jul 26, 2007, at 11:34 AM, C. Michael Neely wrote:
I am interested to know if anyone has written a patch to import
custom 3D meshes into QC? The sphere and cube are fine for some
things. Cylinder and a torus meshes would also be a nice edition
to round out the primitive list. Of course, it is feasible to
build any mesh you want using a series of sprites, but not very
efficient. Any ideas on the subject of custom 3D mesh importing?