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*spark titler: xcode + qc gpl'd project



hello list,

quick intro to say having tinkered over the years i've been using qc quite heavily this year for vj related projects, mostly in conjunction with vidvox's vdmx. lots of bug/feature requests to come, but there's an obvious step i need to work through properly before filing them against, ahem, tiger.

here's a squashed-from-hd video of the most impressive project:
http://homepage.mac.com/tobyspark/.Public/spark-fordvjgeneva-web.mov

point of this post, tho, is to release the *spark titler, a standalone application for running titles at events with a quartz composer macro at its heart that can be edited to tailor the output for each event. the xcode project contains two classes that others may find of use, excerpts below. this is my first non-tutorial cocoa code, so all suggestions/improvements welcome. even better, the xcode project is supplied, so take it, improve it, and share it back.

more info and zip at the blog post:
http://web.mac.com/tobyspark/iWeb/tobyzstuff/tobyzblog/DFA61EFE- A914-4523-8DA8-FE52D491D94B.html


thanks to roger bolton for the quartonian source and ray of vidvox for the [NSBundle] cocoa pointers.

cheers,

toby

1 ------ Full-screen, second monitor output -------------------

This seems a perennial question to pop up, google wasn't too forthcoming, so here is the magic. Subclass NSWindow including this function, assign your output window to that subclass, et voilĂ .

- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int) aStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)flag {

// Idea is to override NSWindow's 'create window' function to parse in fullscreen parameters, so any window subclassed to spkOutputWindow will go fullscreen on the second monitor if possible

NSLog(@"screens: %i",[[NSScreen screens]count]);

if ([[NSScreen screens]count]>1){
NSLog(@"creating fullscreen output window on second monitor");
NSScreen* secondScreen;
secondScreen = [[NSScreen screens] objectAtIndex:1];
// Call the function we're overriding here, with the fullscreen magic
NSWindow* result = [super initWithContentRect:[secondScreen frame] styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO];
// Make it display above anything else
[result setLevel:NSScreenSaverWindowLevel +1];
return result;
}
else{
NSLog(@"second monitor not found; creating conventional output window");
// Call the function without any modifications
NSWindow* result = [super initWithContentRect:contentRect styleMask:aStyle backing:bufferingType defer:flag];
return result;
}
}



2 ------ Embedding resources for QC in an Application's bundle ----------------


Subject: Re: the view from inside a QCPatchController
From: jcburns <email@hidden>
Date: Sun, 8 May 2005 18:21:56 -0400

My question is...I have a Quicktime Movie in the app bundle...trying to access it with the 'image with movie' patch...and I haven't (so far) been able to figure out the correct relative path to the movie as far as the EMBEDDED qtz is concerned.

I don't think you can use a relative path in that specific case. If you cannot have an absolute path, best is to specify the path from the application directly and publish the Movie patch path input.

It's hard to specify an absolute path when your QT movie is inside an app bundle on someone else's machine. Sounds like maybe another feature request...maybe an idea that hooks up with the comments about being able to tell what kind of environment "you're" in...the QC app, a Quicktime, a Cocoa app, a screen saver...each seems to have its own advantages, quirks, and issues.

I agree the oversight of this is surprising, however it boils down to a line of code, a connection, and a published input in your patch. the magic is -


[QCPatchController setValue:[[NSBundle mainBundle] resourcePath] forKeyPath:@"patch.ResourceFolderPath.value"];



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