Does GLSLShader and GLSLGrid support sampler2DRect? Ive attempted to
port some very simple shader code to Quartz Composer, and while the
video displays, if I use sampler2DRect/texture2DRect within GLSL Grid,
I have these errors in my console, and my framerate stutters:
11/3/07 1:57:56 PM Quartz Composer[24317] *** Message from <QCGrid =
0x17E9DFC0 "Grid_1">:
Execution failed at time 68.144
11/3/07 1:57:56 PM Quartz Composer[24317] *** Message from <QCPatch =
0x1619BC50 "(null)">:
Execution failed at time 68.144
11/3/07 1:57:56 PM Quartz Composer[24317] *** <RenderView:
0x161d0420>: Render failed at time 68.143830s
However, it seems to 'mostly' work.
Attached is a modified GLSLShader patch with video input (ive used the
default shader included when instantiating GLSLShader, but changed
references of sampler2D to sampler2DRect, and same for texture.)
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/email@hidden
This email sent to email@hidden