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rendering into a CGLContextObj?



I'm being given a shared OpenGL context (CGLContextObj) to render into. I notice that with 10.5 there's the nifty new

  -initWithCGLContext:pixelFormat:colorSpace:composition:,

but what can I use when running on 10.4 since all I have to work with is

  -initWithOpenGLContext:pixelFormat:file:?

The alternative question might be: How do I create a NSOpenGLContext from a CGLContextObj?

steve

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