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How to guarantee floating point textures



Apologies to the list for the empty email.

I notice in QC 3.0 release notes there is support for floating point textures. When are these used, and how does one enable floating point output from source patches?

Are images vs video treated differently? I have a glsl shader that seems to work with a image input patch, but not a movie player / video input patch? Ive tried some workarounds like using render to image in hopes it changes the destination texture type, and putting in a cikernel, with no luck.

So in short, is there a way to force float textures for video ? Ive checked the help files and searched the new patches for ideas, to no avail.

Thank you,
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