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Re: How to guarantee floating point textures



Pierre Wrote:
Why would you wanna do that? Video input has 8 bits resolution anyway, so you >wouldn't gain anything.

BlackMagic 10 bit uncompressed codecs http://www.blackmagic-design.com/downloads/codecs/Blackmagic_Codec_OSX.zip

microcosm 16 bit codec or NONE16 16 bit codec from Digital Anarchy.
http://www.digitalanarchy.com/micro/micro_none16.html

Gluetools 16 bit cineon codec:
http://www.gluetools.com/news.html

oh yeah and there's Redcode now as well.

Maybe you meant the live input node? but video does not equal 8 bit always...

vade your 10 bit video can't be displayed on any consumer computer monitor but Sony Digibeta decks record in 10 bit YUV and are commonly used in broadcast. The most common source of > 8 bit video data is film scanners or 3d rendering. film scanners (or a spirit Datacine) can output 10 bit log DPX files which is unpacked to 16 bit linear and 3D is often rendered in 16 bit half float OpenEXR format for film visual effects work.

Of course now the Red camera is starting to record in a RAW format which is close to 10 bit log so >8 bit video is going to become more common.

8 bit projectors and displays... I reckon only a few years away.

Roger CoreMelt

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