I looked into this composition and it seems indeed that some types of
images do not work correctly when textured from inside a vertex
program, although they work fine inside the fragment program (at least
on my X1600).
This looks like a potential GLSL issue, so I cannot think of any
workaround.
<Vertex_Displace_Test_04-11-07.qtz>
________________________________
Pierre-Olivier Latour - email@hidden
Technologist - Apple, Inc.