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Re: How to guarantee floating point textures



I looked into this composition and it seems indeed that some types of images do not work correctly when textured from inside a vertex program, although they work fine inside the fragment program (at least on my X1600).

This looks like a potential GLSL issue, so I cannot think of any workaround.


<Vertex_Displace_Test_04-11-07.qtz>




________________________________ Pierre-Olivier Latour - email@hidden Technologist - Apple, Inc.



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References: 
 >How to guarantee floating point textures (From: vade <email@hidden>)
 >Re: How to guarantee floating point textures (From: Pierre-Olivier Latour <email@hidden>)



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