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On Nov 22, 2007, at 1:56 AM, Raphael Sebbe wrote:
For reference,
I managed to get the app working without GC until the first few renderings (crash would occur just after), then could break on error in OpenGL profiler.
The error is due to this:
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT)
which apparently is a bad combination (yet it does work, texture repeating), detected by QC. I changed it to GL_TEXTURE_2D.
Thanks,
Raphael
On Nov 18, 2007 7:39 PM, Raphael Sebbe <email@hidden> wrote:Hi,
Well, this is not an option for me, OpenGL Profiler is broken for garbage collected apps, mine won't work without GC. Do you have another option to track that error ?
Thank you
Raphael
On Nov 16, 2007 5:50 PM, Pierre-Olivier Latour <email@hidden> wrote:Run your app under OpenGL Profiler with "break on error" and you will see
which call fails
Make sure you are not doing invalid GL stuff before calling QC
On Nov 16, 2007, at 2:17 AM, Raphael Sebbe@Google wrote:
Hi,
I've set up an OpenGL view in which I render using a QCRenderer. The first
time I render it, I get this error in the log and nothing renders:
*** OpenGL error 0x0500 (invalid enumerant) in function "- [QCOpenGLContext
willPushRenderState:]"
There are no more errors from the second rendering and after.
This is a pretty simple composition taking CIImage and NSBitmapImageRep as
inputs.
Any advice on this ?
Thanks,
Raphael _______________________________________________
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| References: | |
| >OpenGL error on first rendering in -[QCOpenGLContext willPushRenderState:] (From: Raphael Sebbe@Google <email@hidden>) | |
| >Re: OpenGL error on first rendering in -[QCOpenGLContext willPushRenderState:] (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: OpenGL error on first rendering in -[QCOpenGLContext willPushRenderState:] (From: "Raphael Sebbe" <email@hidden>) | |
| >Re: OpenGL error on first rendering in -[QCOpenGLContext willPushRenderState:] (From: "Raphael Sebbe" <email@hidden>) |
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