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Hiya,
I'm currently working on a video effect that creates a
field of Cube primitives, and colours them according
to samples taken from an input image. I'm just
wondering if anyone can perhaps suggest any
optimisation I could do to the effect, as it seems to
run quite slowly. I know it's creating and controlling
a lot of the cubes (100 at the default 10 rows x 10
columns settings), but I though simple 3D shapes were
relatively easy for the GPU to produce...
I'm wondering if it's the colour-sampling part of the
code inside the Iterator thats burning the cycles, or
perhaps just the fact there's an image input to the
Iterator. I can't think of another way to get the
relevant colour values from the input, however.
Anyone any thoughts on how I might knock this thing
into a sleeker, more efficient shape?
Cheers,
alx
http://www.toneburst.net
http://machinesdontcare.wordpress.com
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