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I'm currently working on a project in Quartz composer using a Core Image kernel with an accumulator to perform a physical simulation. I'd like the simulation to run as fast as possible rather than only updating once per frame - is there a way to achiece this, eg. by turning off VBL sync?
-- [ christopher wright ] email@hidden http://kineme.net/
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| >Turning off VBL sync (From: "Nathaniel Virgo" <email@hidden>) |
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