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I know I've mentioned this a couple of times, but I'd really like a definitive answer on this one.
Multi-pass GLSL shaders in Quartz Composer: possible/not possible? possible in a future release/never going to happen?
The GLSL patch only supports single-pass shaders currently.
Allan ___________
Allan Schaffer Graphics Evangelist Worldwide Developer Relations
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| References: | |
| >Multi-Pass GLSL Shaders (From: Alex Drinkwater <email@hidden>) |
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