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Aliasing problem on Sprites



Hello, everyone! I've got what I hope is a simple mistake on my part. I've got a composition comprised of many sprites contained within 3D Transformations. The sprites were all created at 512x512, most of them as 8-bit PNGs with Unmatted Alpha Channels.

When I 'zoom in' so the sprites are nearly full-size, they look pretty good. But when I 'zoom out' (really doing a 3D transformation to push them back into Z-Space) they get aliased and crunchy around the edges. I've attached two example pictures - the composition is probably to big to be accepted by the list (embedded pictures) so it's available at momothemonster.com/files/qc/cropcircle_kb.zip

The composition is quite messy as I don't usually do a big cleanup until the patch is performance-ready. Controls are as follows:

Up Arrow: Zoom In
Down Arrow: Zoom Out
a, s, d, f: rotate joints 1, 2, 3, 4
j, k, l, ; : reverse-rotate joints 1, 2, 3, 4


Cheers,

Surya

Attachment: momocrop_good.jpg
Description: JPEG image

Attachment: momocrop_bad.jpg
Description: JPEG image

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