When I 'zoom in' so the sprites are nearly full-size, they look
pretty good. But when I 'zoom out' (really doing a 3D transformation
to push them back into Z-Space) they get aliased and crunchy around
the edges. I've attached two example pictures - the composition is
probably to big to be accepted by the list (embedded pictures) so
it's available at momothemonster.com/files/qc/cropcircle_kb.zip
On the Render In Image patch, set the Texture Target to 2D, and then
enable the Texture Mipmapping. You'll also need to set Pixels Wide/
High to something somewhat large-ish (I used 1024x1024). This isn't
quite the antialiasing you're looking for, but it's probably the
simplest way to get it from within QC itself. If you've got an
external app that's rendering the composition, you can fiddle with
some context options to enable AA (multi/super sampling et. al.).
After a bit more testing: On my card (a gma950), it looks almost
identical if you just set the width and height to something fairly
large (again, 1kx1k). Texture/Mipmapping have a small effect, but not
much. Play with it a bit I guess and see what works out best for your
needs.