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I tried setting the sprites to use anti-aliasing. The edges were smooth, but all the circles turned into squares...So, probably not the best solution.Namaste,
KaranKaran "The Architect" Lyons: Web Design & Development at Geek Ramblings | Student | Omnigeek
contact | email: email@hidden| cell: 857-544-9527 | skype: taoofkaran | aim: taoofkaran
On Feb 25, 2008, at 1:50 PM, Surya Buchwald wrote:Hello, everyone! I've got what I hope is a simple mistake on my part. I've got a composition comprised of many sprites contained within 3D Transformations. The sprites were all created at 512x512, most of them as 8-bit PNGs with Unmatted Alpha Channels.
When I 'zoom in' so the sprites are nearly full-size, they look pretty good. But when I 'zoom out' (really doing a 3D transformation to push them back into Z-Space) they get aliased and crunchy around the edges. I've attached two example pictures - the composition is probably to big to be accepted by the list (embedded pictures) so it's available at momothemonster.com/files/qc/cropcircle_kb.zip
The composition is quite messy as I don't usually do a big cleanup until the patch is performance-ready. Controls are as follows:
Up Arrow: Zoom In
Down Arrow: Zoom Out
a, s, d, f: rotate joints 1, 2, 3, 4
j, k, l, ; : reverse-rotate joints 1, 2, 3, 4
Cheers,
Surya <momocrop_good.jpg><momocrop_bad.jpg> _______________________________________________
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| References: | |
| >Aliasing problem on Sprites (From: "Surya Buchwald" <email@hidden>) | |
| >Re: Aliasing problem on Sprites (From: Karan Lyons <email@hidden>) |
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