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Re: seamlessly swapping Quartz compositions procedurally with cocoa.



Thus my question: How does one seamlessly switch out QCRenderers programatically without causing framerate stutters?

Creating the QCRenderer from the opengl context does sound like the most costly operation you are doing. However, if the object is not being used it may get paged out. _______________________________________________
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 >seamlessly swapping Quartz compositions procedurally with cocoa. (From: vade <email@hidden>)



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