I've once tried +[CImage imageWithTexture:size:flipped:colorSpace:] to
wrap a texture in a CIImage in order to pass to QCRenderer but I never
really got it working right. The documentation says that you've got
to use that CIImage in the same OpenGL context (or words to that
effect) so that made me hopeful that it would be the most performant.
Maybe you'll have better luck with it.
~S
On May 2, 2008, at 11:58 PM, David Yamnitsky wrote:
I've read that document, but it doesn't give any clear way of
passing an existing texture into a QCRenderer. It mentions only
NSImage,CIImage,CGImage, and CVOpenGLBuffers. I could draw my
texture into a CVOpenGLBuffer then pass that to QC, but that would
certainly affect performance.
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