First, make sure that you are displaying the string at the real size
by setting the font and passing the width and height to the billboard
or sprite. If QC does the scaling, it will use bilinear (although it
is possible to go through CI to inhibit that behavior)
If the smoothing is on a pixel scale, it may be because the underlying
system has a hard time rendering over transparent textures. You should
file a bug in that case. Also, make sure that the text is rendered on
pixel boundaries as it will look blurry if not.
Troy
On May 5, 2008, at 10:08 AM, Jim Nevin wrote:
Is there a way to suppress automatic anti-aliasing of fonts when
rendered in Quartz Composer?
Specifically, I am using the String-to-Image and Billboard patches
to render strings. In the String-to-Image patch I am setting the
font to one that intentionally contains "rough edges," viewable as
such inside Font Book, for example. However, when rendered by QC,
the rendered string has been automatically anti-aliased, which is
not what I want.
Thanks in advance for any advice.
Jim Nevin
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