Hi Chris, thanks for the tips. I tried both the sync and async modes
and neither of them work correctly. It hadnt occured to me to try
the Movie Loader to load images, and much to my delight it worked
correctly! Though one downside to that is the framerate is
UNBELIEVABLY slow. About 2 fps with only 6 640x480 images on screen
with hardly any processing (solid 60fps when using the image
downloader) - so as it is it is quite unsuable :( . I tried a few
different Movie Loader settings but still 2fps... no idea why :S
You can try setting the movie loaders to asynchronous mode -- that may
help the framerate. There are severe performance penalties for using
that patch, unfortunately, so it's maybe not a solution if you're
using a large number of iterations.
If you're feeling like getting down and dirty, you can try to use Core
Image Accumulators or something. Not sure how that would work out
(it's late, and I've not really thought about it ;), but it might be a
direction to pursue also. Or a Queue patch, filled with the image
outputs you need.
I think there's a thread on this list that discussed the problem of
images in iterators before once; I don't recall the result, but it
might have some alternatives that would be worth your time
investigating.
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