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Thanks
: )
Peter, I appreciate what you're trying to do, but Christopher is right, a generic 3D interface would end up only supplying the end user with those features that are common between 3D applications. LightWave, for example, does a lot of things differently than some other 3D apps. It goes all the way down to the philosophy behind the type of 3D data we want to interact with. And our users have pretty high expectations of what they'd like to be able to interact with outside of the app. If Apple were to do something like this, I'm sure we'd support it, but I think there's a better way to get what you're after...
This is such a huge problem really -- it's very difficult to solve properly, and someone is invariably always left out. And with the steep curves to thoroughly learn any 3D tool, you can expect users to be fiercely opinionated about how "Things Should Be" ;)
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| References: | |
| >3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Pierre Chatelier <email@hidden>) | |
| >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Christopher Wright <email@hidden>) | |
| >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Chilton Webb <email@hidden>) | |
| >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Christopher Wright <email@hidden>) |
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