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Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer)



What types of formats are you using, and how you animating? Collada? Shaders/Skinning? Awesome.

Formats include 3ds, dae, dxf, fbx, md2, and obj. Animation is done a few different ways: MD2 stores keyframes, so the loader outputs an array of objects that you can iterate over (the Knight/Goblin stuff uses that, with a linear mesh blender to smooth the keyframes). 3DS and obj can also store multiple objects per file. FBX stores keyframes and skinning animation, but it's not fully supported yet (waiting for the next version of the SDK from autodesk.) There are also deformers that modify the mesh arbitrarily. The ripple, gravity, quantize, and twist distortions are demonstrated in that video (mostly on a plane mesh, but it works on arbitrary models as well), there are a few others added since that video (it's from February, some parts from earlier). No shaders were harmed in the production of that video, though many deformers could be accelerated using vertex shaders -- this is in the longer-term future roadmap. No skinning yet, since that's difficult and I've been swamped with lots of unrelated work lately.


You can see some other demo videos at http://www.mutantquartz.com/ -- One of the alpha testers periodically posts stuff there using that plugin (among others).

--
[ christopher wright ]
email@hidden
http://kineme.net/

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References: 
 >3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Pierre Chatelier <email@hidden>)
 >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Christopher Wright <email@hidden>)
 >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Chilton Webb <email@hidden>)
 >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: Christopher Wright <email@hidden>)
 >Re: 3D in documents allover MacOS X : a proof of concept (using Quartz Composer) (From: vade <email@hidden>)



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