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Re: Interpolation-question



Hi,

You could use the Timelines patch. You can set keyframes in time to set the behavior you want. I've had some problems with the Timelines patch though. It seems to crash QC from time to time. I haven't been able to accurately reproduce this, but I think it has to do with editing the timeline while it's connected to something.

-Matti
mansteri.com

On Jul 17, 2009, at 12:47 AM, Daniel Eriksson wrote:

Hi everyone,

Thanks again for helping me onto my feet and getting me quicker into this than I ever thought possible.
I have another question, this time regarding interpolation. And I think it will be hard for me to get my point across, so if you do not understand me, please download my 0.09-version of the visualizer at this address to look at what I mean:
 

The problem is in the patch "HUD" and I have marked in with a blue note. Almost everything in the "HUD" patch has comments, so it should be pretty easily read.

The problem: I have a couple of objects that I want to quickly move to the right (a 2 sec interpolation with high tension), and then I would like it to pause there for a set time (for example 20 seconds), then I want the reverse thing to happen (a 2 sec interpolation back to the original position).

All you mighty developers... how do I go about doing this?

PS: As you might see in my "HUD" patch... I am not as efficient as I would like to be. A lot of the code can surely be slimmed down. If you want to make suggestions for that, please be my guest. I wont cry, I promise ;)

Thanks
Daniel Eriksson
<ATT00001.c>

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