(Also I contend that it's not quite as slow or buggy as cwright
claims above.. :^] )
it inherits all of OpenCV's bugs, plus whatever we've introduced.
Given the less than exciting results I've had from randomly spot-
checking CV's source code, I'm going to err on the side of caution
with regards to stability :)
Speed-wise, using CI to track a single point (using all GPU-resident
filtering) should absolutely run circles around CVTools (which has to
do a costly texture download, then filtering via CPU only). both
methods should be satisfactorily fast (real-time), but that texture
download really is killer (and PerformanceInspector will attest to
that).
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