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Re: iterator performance





On Wed, Nov 4, 2009 at 5:15 PM, Christopher Wright <email@hidden> wrote:
Another test case that yields somewhat different results:
<2000lines.qtz>


Ahh, this is interesting - it's line based (not sprite based), so perhaps it's a function of which consumers/renderers are inside?  curiouser and curiouser... :)

Well, if you want to really get miffed, check this out (OpenCL Mesh iteration). I don't even get an fps reading on it, though changing iteration amounts obviously changes the apparent visual speed in the Viewer. Really odd. I can crank this thing up so that things even get a bit non responsive (I don't want to push into a freeze), and I still won't get an fps reading.

-George Toledo

Attachment: Color Ball.qtz
Description: Binary data

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References: 
 >iterator performance (From: Christopher Wright <email@hidden>)
 >Re: iterator performance (From: Steve Mokris <email@hidden>)
 >Re: iterator performance (From: Christopher Wright <email@hidden>)



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