On Wed, Nov 4, 2009 at 5:15 PM, Christopher Wright
<email@hidden> wrote:
Another test case that yields somewhat different results:
<2000lines.qtz>
Ahh, this is interesting - it's line based (not sprite based), so perhaps it's a function of which consumers/renderers are inside? curiouser and curiouser... :)
Well, if you want to really get miffed, check this out (OpenCL Mesh iteration). I don't even get an fps reading on it, though changing iteration amounts obviously changes the apparent visual speed in the Viewer. Really odd. I can crank this thing up so that things even get a bit non responsive (I don't want to push into a freeze), and I still won't get an fps reading.
-George Toledo