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Using QuickTime / Windows



Hi,

When using QuickTime in my Windows application I need to make sure it works even if a Windows user does not have QuickTime installed. I only use the audio portion of QuickTime.

So this is what I've done and would like somebody to confirm that this will not break my app:

I'm linking statically to the qtmlClient.lib in the SDK.

Then before using any QuickTime routines (or at program start) I call the

InitializeQTML() function. If this returns noErr, QuickTime is installed and I can start using my QuickTime stuff.

If InitializeQTML() returns an error, QuickTime is not installed and I will have to use my other ways of playing audio.

The important thing is that my app will not display error messages such as "Missing dll this or that" and then quit.

Thanks for any insights

Rolf Nilsson
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