I have a Quicktime codec that decompresses 10_10_10 RGB data.
It currently sets wantedDestinationPixelType to k64ARGBCodecType.
There is no alpha but this was slightly faster than k48RGBCodecType.
I want to optimise this playback as I want to feed it into an OpenGl
Texture.
As 10_10_10_2 is an OpenGL format I was wondering if there was a
10bit RGB pixel type?
Thanks,
Adam
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