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Transition Effects (in .NET or SMIL)
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Transition Effects (in .NET or SMIL)



Hi!

I'm currently working on a project that deals with algorithmic montage
of movie sequences and every one i asked pointed me to the qt-api. Now
that i'm using windows as my development platform and apple decided
that their .net framework is the future-proof direction to take for
windows i started development and am mostly happy with it. I also
bought John Cromies book, but the content concerning editing is
relatively small and comes to the conclusion that it makes much more
sense to do editing and compositing in SMIL using the supported parts
of it and some quicktime extensions.

I would really appreciate if I could use SMIL, because i would use
quicktime mainly for editing and compositing anyway and it is possible
to write fast prototypes in other languages. But some questions emerge
nonetheless:

- Is the quicktime supported SMIL part as powerful as the
.net-components for quicktime for editing and compositing?

- The main reason, in using quicktime for me, was the access to a pool
of transition effects that are also part of professional editing
solutions like final cut or premiere, i can't find an interface in the
.NET framework or SMIL. Is there a way to exactly parametrize
transitions? I'm mostly using simple filmic transition (no TV 3D or
wedding video mosaics) but even simple fades would be unnecessarily
complex in SMIL (at least with two <par> and shifting blend amounts,
or is that the way to go?)

- If you think SMIL is the wrong choice, where else than John Cromies
book, can i find documentation for the hardcore editing & compositing
parts of the .NET component? I don't like the idea of using UI idioms
(like cut, copy and paste) for constructing complex composites (for
simple editing there is at least InsertSegment, but i can't find an
equivalent for tracks...), especially when I'm developing a program
that works mostly without user intervention.

Thanks in advance for any answers or suggestions
Mischan Gholizadeh Toosarani
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