> > I'm working with an application and I need to get the frames from a
> > movie to an OpenGL texture. I know this can be done on Mac
> OS X with
> > visual contexts, or on windows with GWorld or through
> DirectX stuff,
> > but I am using OpenGL and as we all know, mixing low level
> rendering
> > engines is generally not a good idea. I'm curious if
> anyone can tell
> > me the most efficient way to do this? Are there any
> premade functions
> > to convert GWorld frames into an OpenGL texture? An easy way to do
> > DirectX texture -> OpenGL texture? A way I can pretend to
> have CGL?
> > I need it to be efficient, and I'm admittedly a bit of a newb at
> > Quicktime API stuff. Just looking for a good direction to start
> > heading in.
>
> Follow this thread for some info (not encouraging though)
> http://www.tech-archive.net/Archive/Development/microsoft.publ
ic.win32.programmer.directx.graphics/2005-12/msg00000.html
Btw, maybe one could do it using shader related APIs? (one at the Direct3D
side and one at the OpenGL side that access the same lowlevel video buffer?)
----------------
George Birbilis (email@hidden)
Computer & Informatics Engineer
Microsoft MVP J# for 2004-2006
Borland "Spirit of Delphi"
3D, QuickTime, QTVR, Java, Delphi,
ActiveX, .NET components, Robotics
http://www.kagi.com/birbilishttp://birbilis.spaces.live.com
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