|[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]|
> > I'm working with an application and I need to get the frames from a > > movie to an OpenGL texture. I know this can be done on Mac > OS X with > > visual contexts, or on windows with GWorld or through > DirectX stuff, > > but I am using OpenGL and as we all know, mixing low level > rendering > > engines is generally not a good idea. I'm curious if > anyone can tell > > me the most efficient way to do this? Are there any > premade functions > > to convert GWorld frames into an OpenGL texture? An easy way to do > > DirectX texture -> OpenGL texture? A way I can pretend to > have CGL? > > I need it to be efficient, and I'm admittedly a bit of a newb at > > Quicktime API stuff. Just looking for a good direction to start > > heading in. > > Follow this thread for some info (not encouraging though) > http://www.tech-archive.net/Archive/Development/microsoft.publ ic.win32.programmer.directx.graphics/2005-12/msg00000.html Btw, maybe one could do it using shader related APIs? (one at the Direct3D side and one at the OpenGL side that access the same lowlevel video buffer?) ---------------- George Birbilis (email@hidden) Computer & Informatics Engineer Microsoft MVP J# for 2004-2006 Borland "Spirit of Delphi" 3D, QuickTime, QTVR, Java, Delphi, ActiveX, .NET components, Robotics http://www.kagi.com/birbilis http://birbilis.spaces.live.com _____ avast! Antivirus <http://www.avast.com> : Outbound message clean. Virus Database (VPS): 0662-1, 24/12/2006 Tested on: 30/12/2006 1:53:29 p? avast! - copyright (c) 1988-2006 ALWIL Software. _______________________________________________ Do not post admin requests to the list. They will be ignored. QuickTime-API mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
Visit the Apple Store online or at retail locations.
Copyright © 2011 Apple Inc. All rights reserved.