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Compressing from an OpenGL context/texture



Hi folks,

Is there an API for compressing pixel data from an OpenGL context (or from a texture, whichever route is supported) into a QT movie? In the Image Compression Manager reference, I can see functions for creating OpenGL textures / pixel buffers (QTOpenGLTextureContextCreate / QTPixelBufferContextCreate), but can't see how I can use this API to compress data from an OpenGL context/texture into a QT movie... I'm presuming this API is to enable the playing of QT on an OpenGL surface, rather than grabbing what's in it into a QT movie.

Any help would be much appreciated, thanks in advance,
Ken

- - - - - - - - - -
Dr. Ken Tabb
Mac & UNIX Developer - Health & Human Sciences
Machine Vision & Neural Network researcher - School of Computer Science
University of Hertfordshire, UK
http://www.health.herts.ac.uk/ken/

Certified non-Microsoft Solution Provider

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