Is there an API for compressing pixel data from an OpenGL context (or
from a texture, whichever route is supported) into a QT movie? In the
Image Compression Manager reference, I can see functions for creating
OpenGL textures / pixel buffers (QTOpenGLTextureContextCreate /
QTPixelBufferContextCreate), but can't see how I can use this API to
compress data from an OpenGL context/texture into a QT movie... I'm
presuming this API is to enable the playing of QT on an OpenGL
surface, rather than grabbing what's in it into a QT movie.
Any help would be much appreciated, thanks in advance,
Ken
- - - - - - - - - -
Dr. Ken Tabb
Mac & UNIX Developer - Health & Human Sciences
Machine Vision & Neural Network researcher - School of Computer Science
University of Hertfordshire, UK
http://www.health.herts.ac.uk/ken/
Certified non-Microsoft Solution Provider
_______________________________________________
Do not post admin requests to the list. They will be ignored.
QuickTime-API mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quicktime-api/email@hidden