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Re: Quicktime effects, HD, and frame rate



Of course if you are NOT using an effect track for any particular reason, then read about CoreVideo and indeed do all your video processing in OpenGL and keep the pixels on the video card if you can.


On 26-May-06, at 7:22 PM, Chuck Bueche wrote:

Yuck, I was afraid something like that was going on (YRB->RGB, Oh My!).

Does anyone know of any lower-level hooks that would push a blend onto the video card? OpenGL and pixel shaders, and that kind of
thing?


I see a Matrox DSX suite that looks promising, but I shudder to think what it costs. For my app, specific hardware is OK, it's not
a mass-market project I'm building.


And for two simultaneous movies, I was running two instances of the Quicktime player (Windows, if that makes a difference).

Thanks, Bruce,
Chuck
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 >RE: Quicktime effects, HD, and frame rate (From: "Chuck Bueche" <email@hidden>)



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