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I wrote some code that basically changes the offscreen buffer on a frame by frame basis in between MoviesTask calls, my goal is to have quicktime draw into my own buffers which I can then use for purposes other than rendering to the screen. The code I have now is relatively slow I’d like to have your inputs on how I can make it more efficient.
I found that every time I wanted quicktime to draw into a different buffer I had to dispose of the old GWorld and re-create a new one. The sequence I use is the following:
I timed this sequence and it’s consuming 500 micro seconds in NTSC which is relatively very significant since all I want to do after all is reset a pointer somewhere in quicktime, I’m not allocating any resources or doing anything fancy.
Can anyone please provide some pointers as to what I could do to speed things up, maybe use a different subset of the quicktime API?
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