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Hi all, I wrote some code that basically changes the offscreen
buffer on a frame by frame basis in between MoviesTask calls, my goal is to have
quicktime draw into my own buffers which I can then use for purposes other than
rendering to the screen. The code I have now is relatively slow I’d like
to have your inputs on how I can make it more efficient. I found that every time I wanted quicktime to draw into a
different buffer I had to dispose of the old GWorld and re-create a new one.
The sequence I use is the following: DisposeGWorld QTNewGWorldFromPtr SetMovieGWorld I timed this sequence and it’s consuming 500 micro
seconds in NTSC which is relatively very significant since all I want to do
after all is reset a pointer somewhere in quicktime, I’m not allocating
any resources or doing anything fancy. Can anyone please provide some pointers as to what I could
do to speed things up, maybe use a different subset of the quicktime API? Thanks! Christian Bechette |
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