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Re: Codec support for ARGB and BGRA
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Re: Codec support for ARGB and BGRA



Mark,

I'm reading out the supported pixel formats for various codecs through GetComponentPublicResource

I see ARGB or BGRA is never listed. I know every codec supports ARGB input, but what about BGRA - will every codec be able to process that too?

Almost all codecs support ARGB. However, if you're looking for the four-character code 'ARGB', you won't find it. For historical reasons dating back to QuickDraw, ARGB, or k32ARGBPixelFormat, has a value of 32, rather than a four-character code.


BGRA, or k32BGRAPixelFormat, is generally only supported on Windows.

Andreas Wittenstein
BitJazz Inc.
http://www.bitjazz.com/

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 >Codec support for ARGB and BGRA (From: Mark <email@hidden>)



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