I'm working on source code wherein I'm trying to grab an NSImage
pointer from a QTMovie objects imageAtFrame call but it seems to seize
up as i make that call. The subsequent line, which is a call to NSLog
seems to work, but i invariably get a memory access error and the
whole application crashes .
Said another way, i get the feeling currentFrameImage is bailing in a
thread somewhere that only manifests itself after the call has
returned.
I dont actually access the pointer (I dont have a chance to!) and the
only line left in that function is a logging statement.
Besides initializing the QTMovie itself on the appkit thread, i can
tthink of what else id need to be able to make htis work.
Any help is appreciated,
Thank you!
Josh
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