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Re: (no subject)



Eric's not s*itin' u. its a nightmare. got to love it thou :) Just splash
for livestage and then mess with the movie after. mind u its giggle trying
to code one if u have the time.


> At 2:01 PM +0000 9/7/01, Paul Mineau wrote:
>> What I have to do is use Java to record a movie, using the sprite
>> Media class (I'm guessing), and record event handlers somehow.
>> There has to be a way to do this in C, and because the API is
>> exposed, Java - but Totally Hip is obviously writting these somehow,
>> and I do know that sprites are just tokenized bytecode. My boss
>> buys an Inferno, but won't buy LiveStage...??? So is it possible to
>> write wired sprites using Java or straight C? I appreciate ANYTHING
>> because now I'm just hacking my way through.
>
> Yes, you can create wired sprites using QTJava. It basically
> consists of creating a SpriteMedia, and adding AtomContainers which
> contain the appropriate samples. It's all documented at
> <http://developer.apple.com/techpubs/quicktime/qtdevdocs/RM/rmWiredIntro.htm>.
> However, be warned that it's not for the faint of heart. Wired
> sprites are one of the nastiest parts in all of QuickTime, and it
> will take anyone a lot of time to get up to speed on creating wired
> sprite movies programmatically. You will be able to save your boss a
> LOT of money if you can just convince him to spring for that copy of
> LiveStage.
>
> Good luck,
>
> Eric Smith
> Tarkvara Design Inc.
> _______________________________________________
> quicktime-java mailing list
> email@hidden
> http://www.lists.apple.com/mailman/listinfo/quicktime-java

-------------------------
tomato interactive
London W1F 9AH, UK
ph: +44 (020) 7434 0955
fax: +44 (020) 7434 0935
-------------------------


References: 
 >Re: (no subject) (From: Eric Smith <email@hidden>)



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