|
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
Make sure you are calling startTasking on any Taskable object (ie._______________________________________________
QTPlayer).
Brian Wilkins
email@hidden
Is there anything special that needs to be considered when setting a
MovieDrawingComplete procedure on Windows systems?
myMovie draws into an offscreen QDGraphics:
rectNewMovie = new QDRect(0, 0, gUsedTextureWidth,
gUsedTextureHeight);
myGraphics = new QDGraphics(QDGraphics.kDefaultPixelFormat,
rectNewMovie);
myMovie.setGWorld(myGraphics,null);
The MovieDrawingComplete procedure is set on myMovie:
myMovie.setDrawingCompleteProc(StdQTConstants.movieDrawingCallWhenChan ge
d, this);
And of course, I have an execute() method and my class implements
MovieDrawingComplete.
This all works fine on OSX (ie. execute() is called on a per frame
basis and the video displays smoothly), but on Windows systems, the
execute method is only called once. I've also tried
movieDrawingCallAlways, but no change. On Windows, my movie displays
one frame, but that's it....
Any ideas?
Thanks,
Jack
| References: | |
| >RE: MovieDrawingComplete and Windows (From: "Brian Wilkins" <email@hidden>) |
| Home | Archives | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2011 Apple Inc. All rights reserved.